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Published on October 19, 2007 By Mumblefratz In Metaverse

This is where we will keep all the rules used for the Metaverse League (MVL). The point is to have a single place where all rules are defined and so there's a single place where people can refer to resolve all question.

I will continually update this OP to reflect the current state of rules that we have all agreed to. The point is to make this as simple and concise as possible. As we have seen argument and upset occurs when different people have different interpretations of what has been agreed. Keeping these rules as simple and short as possible will help reduce potential conflict.



Rule 1) Rule changes are not allowed in the middle of a round. If an unanticipated situation develops in the middle of a round all effort should be made to deal with it as consistently as possible based on current rules and precedent. In the hopefully rare cases this is not possible the Commissioner will make an arbitrary ruling on how the matter will be resolved for the current round. Once the round is over then the issue can be revisited and a more permanent solution can be decided by the members of the League. Note that this arbitrary ruling can only be made by the Commissioner. Also the Commissioner is the only person that can grant an exception to any rule, but this power should be used judiciously.

Rule 2) Team Size. People may join the League and start playing at pretty much anytime. In the middle of a round a new player should be randomly assigned a new team by either the Commissioner or Vice Commissioner. The only limitation is that at any point in time no team should have more than one more player than any other team.

Also people may have to announce that they can't submit during a round. This can be treated using the scoring rules related to non-submission or if it's early in the round the teams could be re-balanced by the Commissioner. The decision to re-balance or not, and if so who to move, is soley the decision of the Commissioner.

The ideal team size is 5 since it provides some protection against an unforeseen non-submittal without being too unweildly. Team size at the beginning of a round should never be less than 4 or more than 6.

Rule 3) Honor System. Each round of play consists of a game (or games) of randomly selected settings and victory conditions. Very few of the required settings can be verified, namely galaxy size and victory condition. The fact that all other settings cannot be verified requires the league to operate on the honor system.

From time to time various versions of the game may exhibit a bug that temporarily allows some particular exploit. When and if this happens people should make sure the league is aware of the situation but no rule will be made to prohibit the particular exploit other than the same honor system that ensures everyone is playing the same game.

A final point about the honor system is that abuse of the honor system doesn't debase a single game played by a single player but debases every game played by every player. When seen in this light I'm sure that no one would be tempted to risk shaking the foundation of the league just to gain a miniscule benefit by intentionally bending a setting or rule. Also everyone should realize that honest mistakes do happen and if occasionally someone makes a mistake in a required game setting that it's no real big deal.

A corollary to the fact that only galaxy size and victory condition can be verified, along with the practice of taking a game submitted to the metaverse but not submitted to the league as a persons "intended" league submission, results in the rule that people should not have games submitted to the metaverse under their league character that might be confused with a legitimate league game. Note that clearly once a player has made a submission for the current round there can be no such confusion.

Honor System Addendum

The deliberate and determined use by a Player, with full knowledge and intent, of repeatedly and excessively, exploiting bugs, quirks, or other miscellanea in a game to achieve an outcome not normally possible is hereby prohibited in the MVL.

Rule 4) Reported Difficulty Levels and Race Customization in MVL Games

Every MVL player is honor bound to ensure that the effective difficulty of any game they submit is accurately represented by the games posted difficulty. To support this requirement the following guidance is provided.

External modification of any game related files are prohibited in MVL games.

In-game modification of opponent characteristics is prohibited in MVL games. The only choices allowed are the selection of opponents from among the default standard races and default custom race and the selection of their difficulty levels.

All opponent starting relations must be set to "Unknown".

DA games must be set to Allow Surrenders.

Rule 5) MVL Member Behavior

In the case where a MVL member has been found to be cheating, being overly disruptive, or detrimental to the League in some form, the commissioner is free to levy the following punishments as he deems necessary and appropriate. Such punishments may include; the loss of a team Captaincy or other MVL Administrative Position, the loss of the Player's points earned in a particular Round, forcing the Player to sit out a Round, or any other temporary punishment deemed appropriate.

For anything deemed worthy of a permanent ban from the league then besides the recommendation of the commissioner it should also require the consensus of the captains and other MVL administrators to make the ban permanent. Once banned then continued disruption of MVL threads and activities will be appropriately reported to forum authorities.



Scoring

A team's score consists of the sum of "base" scores plus individual and team bonus points.

Base Score

A player's base score is simply 2 points for a win of the designated type, 1 point for a win of the wrong type and 0 points otherwise. A team’s base score is the sum of the four top player base scores submitted. This is done so that a team having more players has no advantage over a team with fewer players.

There are two types of rounds that are treated slightly differently. One is a “Single Victory” type round where all players play for the same victory condition. The other is an “All Victories” type round where each team must submit at least one game of each of the 4 different victory types.

Non-Submission

In the Single Victory round if a player neglects to submit a game then there is no issue as long as the team still has at least four other players that submitted a game. However, if the team only had four players to begin with then they would be missing one potential contribution to the team’s base score. If this non-submission is pre-announced (this is highly encouraged), then either the Commissioner or Vice Commissioner may randomly select another member of the team to submit another game to count towards the teams base score.

In the case where no notice is given, if the player has a single game that fits the rounds criteria as to date, galaxy size and victory condition posted to the Metaverse but not yet submitted to the league then that game will be presumed to be submitted "automatically" to the league during the last minute of the round. If there are more than one qualifying game posted to the metaverse under the players MVL character than the game with the highest score/year ratio will be the game submitted to the league. If two or more games have identical score/year ratios then the submitted game shall be randomly selected from these games by the commissioner or vice commissioner whichever is not a memeber of the team in question. Note that players should make sure that any games that "appear" to match the current rounds criteria posted to the MV do indeed satisfy all the current rounds criteria. This can always be accomplished by simply waiting until your official has been made before posting a game to the MV that might otherwise be confused with the current MVL game.

In the case where no notice is given, and if other members of the team have other games that satisfy the round’s criteria that have already been submitted to the metaverse then either the Commissioner or Vice Commissioner may randomly select one of these games to count towards the teams base score. In this case the team should identify *all* such games that satisfy the round’s criteria for possible selection not simply the *best* such game.

If the non-submission is not pre-announced and the team has no “extra” qualifying games then the team gets credit only for the number of base scores properly submitted.

Note that a team of 5 players with two players that failed to submit a game would be in a similar situation as described above and the same rules apply. The same is true with 6 players and 3 non-submissions, etc. It is also possible for a team to be more than one submission short of the required total of 4 in which case the same rules can be applied to possibly allow the team to make up for more than one non-submission.

Finally these same rules apply in the case of an All Victories round but with an extra qualification. This extra requirement is that in an All Victories round each team is required to submit at least one game of each victory type. In this case the team may be required to use an “extra” game as described by the rules above that duplicates the victory type of an already submitted game. In this case for base scoring purposes that game would have to be considered a 1 point victory of the wrong type. Note that such a game could still receive individual and team bonus points based on the correct victory category.

Individual Bonus Points

In the case of a Single Victory round a single bonus point is granted for the 4 top scoring games and the 4 fastest games.

In the case of an All Victory round a single bonus point is given to the top score and the fastest game in each of the 4 different victory conditions.

The fastest games are determined by the number of years reported by the metaverse. Game speed ties are broken by score and score ties are broken by speed. Any games tied in both speed and score will be left unbroken and both players will receive the identical bonus.

Team Bonus Points

All team bonus points are based on the average of the team’s submitted games. Just as in the individual bonus point case only wins of the correct type are counted. The 1st place team receives 2 points and the 2nd place team receives 1 point in the following categories.

Team Score

Team Speed (speed of game reported by metaverse)

Team Submission (number of days into the round before game is submitted to the league)

Any teams tied in any team bonus category receive the same bonus. However, any fractional result is not subject to rounding and any tie must be exact.



MVL Voting Rules

1. Any MVL member can call for a vote among any number of competing proposals which must be seconded by two other MVL members to be considered official.

2. All votes will occur in the Galciv II Metaverse Leagues forum at the Core and notice must also be given in the current MVL Round thread.

3. All votes should run for a period of time specified in the OP of the voting thread. This period should be no shorter than 1 week or longer than 3 weeks. It's encouraged but not required that votes should be completed before the start of the next round of play if at all possible.

4. A valid vote requires participation by at least 50% of active MVL members. An abstention counts as participation. A proposal requires 60% or more of the cast ballots to be accepted. If less than 60% is achieved by any one proposal there will be a runoff between the two most popular options. The winner of the runoff will be the proposal that achieves a simple majority of votes cast with no quorum requirement.

5. Editing of your vote is allowed although any changes should be made in such a way as to make it obvious that a change has occured.

6. Once the time specified for the vote expires the thread will be locked to maintain an accurate record of the vote. The results of any vote are final and can only be changed by a subsequent official MVL vote.

Rules accepted by Consensus

From time to time minor issues may crop up that may not warrent the full attention of the League. In such cases a limited number of members may discuss the issue and come to some agreement. As long as no member of the league voices any objection to such an agreement and as long as such an agreement has been posted in a prominent thread (the current round thread or the MVL Rule thread) for a period of one week then that rule will be considered to be "official" by the league.

Besides any MVL member voicing an objection to the proposed rule, thereby invalidating the proposal, any member could also move to have a vote taken on the proposal which, as specified in our voting rules, requires a vote be taken as long as the motion is seconded by two other MVL members.



Last update Mar 28, 2008. Added Race Configuration Rule and Honor System Addendum

 


Comments (Page 7)
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on Nov 26, 2007
I would please like verification on nonsubmittal games or a noshow.

Does another player play a backup game? The reason I ask this is because of what I read in the ALT MVL. Will go back and find which post.


Went back. Now please correct me if I am wrong. I will just use an example.

Team: Mumble,Motti,Neilo,FB,Jeff

Player 1st 2nd 3rd 4th
Mumble 50 000 56 000 38 000
Motti 48 000 57 000
Jeff 24 000 18 000 21 000 23 000
Neilo 3 000   9 000 22 000
FB NOSHOW

So the back up game (if there is such a thing?) would come randomly from any of the above games not posted?
on Nov 26, 2007
Team: Mumble,Motti,Neilo,FB,Jeff

Player 1st 2nd 3rd 4th
Mumble 50 000 56 000 38 000
Motti 48 000 57 000
Jeff 24 000 18 000 21 000 23 000
Neilo 3 000 9 000 22 000
FB NOSHOW

I don't understand your nomenclature here but I'll give you my interpretation of the process.

Currently in a 5 man team if there's a single non-submission then there is no problem, the team still has 4 games that can qualify for the normal base 2 points per game of a proper victory. Even if the round is an all victory round and the 4 base games may not satisfy the 4 different victory types in the worst case the team may have to take only 1 point for a win of the incorrect type. In the case of a 4 man team the rule on the books is that Neilo randomly assigns another player to play a game if there is time or selects another game played by another player if there happens to be one and there is no time to play a new game. I assume that only games that fit the current rounds criteria could be considered in other words it needs to be the current rounds settings but also needs to have been done within the current rounds timeframe.

Of course all of the above assumes that the person that didn't submit doesn't happen to have a game that fits the criteria already posted to the metaverse but just not submitted to the league. This situation has really not been discussed in the context of the current rounds rules, we only started discussing this under the AltMeta MVL discussion. In any case I would *assume* that the same random treatment would cover the selection of a player's game that had been posted to the metaverse but just hadn't been submitted from the league.

I doubt this answers your question but that is how I would see the situation.
on Nov 27, 2007
It kind of answers it. A random pick by the software would probably be best here as well, that way it isn't necesarrilly the top player playing the backup game.
on Nov 27, 2007
It kind of answers it. A random pick by the software would probably be best here as well, that way it isn't necesarrilly the top player playing the backup game.

I agree but we haven't even begun to discuss the "pre-announced" non-submission and the assignment of another team member to do a backup game in the ALtMeta MVL thread at all. I'm not sure we even do want to bring it up there just because of confusion, however I think we pretty much have to bring it up in that thread to say why we won't discuss it.
on Nov 27, 2007
It kind of answers it. A random pick by the software would probably be best here as well, that way it isn't necesarrilly the top player playing the backup game.

I agree but we haven't even begun to discuss the "pre-announced" non-submission and the assignment of another team member to do a backup game in the ALtMeta MVL thread at all. I'm not sure we even do want to bring it up there just because of confusion, however I think we pretty much have to bring it up in that thread to say why we won't discuss it.


Couldn't make heads or tails of this comment, had to keep coming back and rereading, And I haven't drank in days. And then click dooh.

Pre announced non submital should treated in the same way as a nonsubmittal.
That way we don't get 2 games from Toshiro namayuki.(Sorry if mispelled).

Or just have the player not count for that rnd period. If you are a 4 man team, you are now a 3 man team for that round. It should not matter because everything is averages anyhow.
on Nov 27, 2007
That would work provided we allowed the average to drop for that round, from the 4 to the 3. But that team would still be out the base 2 points for a win, so i still, even in the AltMVL would like to have backup games played by another team mate. The automayed system would not know about this so we would have to ensure that the player or captain made the selection. Should be pretty straight forward.

I'm not sure we even do want to bring it up there just because of confusion


Hmmm i think we should wait till the current 3 points are settled then move on, this would really only serve to "muddy the waters" if you will.

on Dec 02, 2007
That way we don't get 2 games from Toshiro namayuki.(Sorry if mispelled).

Mifune, Toshiro Mifune. You know. Seven Samurai. Yojimbo. Midway.

Or just have the player not count for that rnd period. If you are a 4 man team, you are now a 3 man team for that round. It should not matter because everything is averages anyhow.

Not quite. All team bonuses are averages and I think it's best that non-submittals/losses/incorrect wins are simply not averaged. In fact this is probably the best contribution that these kinds of games can make.

However, the whole point about doing something with non-submittals and incorrect wins is in regards to Base Score. Base score is not an average. It's essentially our way of saying that the simple win of the correct type is of primary importance. Bonuses are simply that, the icing on top of the cake.

Anyway, the point of this post is to bump this thread and open up any conversation of any desired rule changes as a result of round 4. Personally I think the current rule of not using incorrect wins/losses in any team bonus average is the correct thing to do.

However, with 7 ties for 2nd resulting in 8 speed bonus points even I think that is a bit much and maybe we should go to the MVL submission time as a tiebreak.

Thoughts?
on Dec 02, 2007
My worry then with using MV submission time, especially now that we have the early submission bonus, it is going to become a rush to get games in as fast as possible; which hurts players that have RL, since the only scoring factors that would not be affected would be Base Points and game score (and even then, in the unlikely event tho possible, of ties, submission time would be looked at)

While there were a lot of ties, it was a lot easier to go with the unbroken system; and use the tie system in sports such as golf.
on Dec 02, 2007
With the small maps and victory condition setups I thought it might end up with more than seven even. That's why I had voted to break them by MVL submission. With as many players as there are and say, 75% of the submissions being within a 3 or 4 year game span it was bound to end up with a lot of ties.
on Dec 02, 2007
I've always been in favor of breaking ties, and I think the 7 ties for game-speed illustrate well that they should be broken in some way. Submission time is a good way to do that in my opinion.

Kzinti empire2.JPG Sentient species taste better...
on Dec 02, 2007
I've always been in favor of breaking ties, and I think the 7 ties for game-speed illustrate well that they should be broken in some way. Submission time is a good way to do that in my opinion.


Agreed. In Full.
on Dec 02, 2007
i'm still VERY against promoting a Submission Rush. I may be amendable to using Score as a tiebreaker; and then if score and time were tied using submission time.
on Dec 02, 2007
My argument for using score as compared to submission time in tie breakers:

One of the goals of the MVL is to promote players to play outside their comfort zone, to improve their game, and to provide an environment where they can learn from others around them. Earlier submission times do not adequately reflect any of these traits though we have used them to counter game "vultures" that wait to see what needs to be beat. By using score as a tie breaker we encourage players to try for bettering their gameplay in games, which, IMO, should be what the MVL is all about.
on Dec 02, 2007
One of the goals of the MVL is to promote players to play outside their comfort zone, to improve their game, and to provide an environment where they can learn from others around them. Earlier submission times do not adequately reflect any of these traits though we have used them to counter game "vultures" that wait to see what needs to be beat. By using score as a tie breaker we encourage players to try for bettering their gameplay in games, which, IMO, should be what the MVL is all about.

Valid argument. Certainly submission time is dependent on the real life factor which is why I argued for leaving ties unbroken. That plus the fact that I think unbroken ties are a little simpler for the scorekeepers to deal with.

This is the first I've heard of using score as the tiebreaker (perhaps you've mentioned this before and I just missed it) but I do like the idea. Certainly now that we have a dedicated bonus for submission perhaps submission isn't the best criteria to ues as a tiebreak.

BTW I like your vulture term although I would tend to call them "cherry pickers". However sometimes its not too easy to distinguish between vultures and folks with lives.
on Dec 02, 2007
What about random selection? Take this round for instance. There are 4 points on offer. Playjeff gets 1 for his 2 yr game. That leaves 3 points to be distributed to 7 players. Simply select 3 players at random to receive those points.

Or,

We could use....nevermind....bad idea.



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