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Published on October 19, 2007 By Mumblefratz In Metaverse

This is where we will keep all the rules used for the Metaverse League (MVL). The point is to have a single place where all rules are defined and so there's a single place where people can refer to resolve all question.

I will continually update this OP to reflect the current state of rules that we have all agreed to. The point is to make this as simple and concise as possible. As we have seen argument and upset occurs when different people have different interpretations of what has been agreed. Keeping these rules as simple and short as possible will help reduce potential conflict.



Rule 1) Rule changes are not allowed in the middle of a round. If an unanticipated situation develops in the middle of a round all effort should be made to deal with it as consistently as possible based on current rules and precedent. In the hopefully rare cases this is not possible the Commissioner will make an arbitrary ruling on how the matter will be resolved for the current round. Once the round is over then the issue can be revisited and a more permanent solution can be decided by the members of the League. Note that this arbitrary ruling can only be made by the Commissioner. Also the Commissioner is the only person that can grant an exception to any rule, but this power should be used judiciously.

Rule 2) Team Size. People may join the League and start playing at pretty much anytime. In the middle of a round a new player should be randomly assigned a new team by either the Commissioner or Vice Commissioner. The only limitation is that at any point in time no team should have more than one more player than any other team.

Also people may have to announce that they can't submit during a round. This can be treated using the scoring rules related to non-submission or if it's early in the round the teams could be re-balanced by the Commissioner. The decision to re-balance or not, and if so who to move, is soley the decision of the Commissioner.

The ideal team size is 5 since it provides some protection against an unforeseen non-submittal without being too unweildly. Team size at the beginning of a round should never be less than 4 or more than 6.

Rule 3) Honor System. Each round of play consists of a game (or games) of randomly selected settings and victory conditions. Very few of the required settings can be verified, namely galaxy size and victory condition. The fact that all other settings cannot be verified requires the league to operate on the honor system.

From time to time various versions of the game may exhibit a bug that temporarily allows some particular exploit. When and if this happens people should make sure the league is aware of the situation but no rule will be made to prohibit the particular exploit other than the same honor system that ensures everyone is playing the same game.

A final point about the honor system is that abuse of the honor system doesn't debase a single game played by a single player but debases every game played by every player. When seen in this light I'm sure that no one would be tempted to risk shaking the foundation of the league just to gain a miniscule benefit by intentionally bending a setting or rule. Also everyone should realize that honest mistakes do happen and if occasionally someone makes a mistake in a required game setting that it's no real big deal.

A corollary to the fact that only galaxy size and victory condition can be verified, along with the practice of taking a game submitted to the metaverse but not submitted to the league as a persons "intended" league submission, results in the rule that people should not have games submitted to the metaverse under their league character that might be confused with a legitimate league game. Note that clearly once a player has made a submission for the current round there can be no such confusion.

Honor System Addendum

The deliberate and determined use by a Player, with full knowledge and intent, of repeatedly and excessively, exploiting bugs, quirks, or other miscellanea in a game to achieve an outcome not normally possible is hereby prohibited in the MVL.

Rule 4) Reported Difficulty Levels and Race Customization in MVL Games

Every MVL player is honor bound to ensure that the effective difficulty of any game they submit is accurately represented by the games posted difficulty. To support this requirement the following guidance is provided.

External modification of any game related files are prohibited in MVL games.

In-game modification of opponent characteristics is prohibited in MVL games. The only choices allowed are the selection of opponents from among the default standard races and default custom race and the selection of their difficulty levels.

All opponent starting relations must be set to "Unknown".

DA games must be set to Allow Surrenders.

Rule 5) MVL Member Behavior

In the case where a MVL member has been found to be cheating, being overly disruptive, or detrimental to the League in some form, the commissioner is free to levy the following punishments as he deems necessary and appropriate. Such punishments may include; the loss of a team Captaincy or other MVL Administrative Position, the loss of the Player's points earned in a particular Round, forcing the Player to sit out a Round, or any other temporary punishment deemed appropriate.

For anything deemed worthy of a permanent ban from the league then besides the recommendation of the commissioner it should also require the consensus of the captains and other MVL administrators to make the ban permanent. Once banned then continued disruption of MVL threads and activities will be appropriately reported to forum authorities.



Scoring

A team's score consists of the sum of "base" scores plus individual and team bonus points.

Base Score

A player's base score is simply 2 points for a win of the designated type, 1 point for a win of the wrong type and 0 points otherwise. A team’s base score is the sum of the four top player base scores submitted. This is done so that a team having more players has no advantage over a team with fewer players.

There are two types of rounds that are treated slightly differently. One is a “Single Victory” type round where all players play for the same victory condition. The other is an “All Victories” type round where each team must submit at least one game of each of the 4 different victory types.

Non-Submission

In the Single Victory round if a player neglects to submit a game then there is no issue as long as the team still has at least four other players that submitted a game. However, if the team only had four players to begin with then they would be missing one potential contribution to the team’s base score. If this non-submission is pre-announced (this is highly encouraged), then either the Commissioner or Vice Commissioner may randomly select another member of the team to submit another game to count towards the teams base score.

In the case where no notice is given, if the player has a single game that fits the rounds criteria as to date, galaxy size and victory condition posted to the Metaverse but not yet submitted to the league then that game will be presumed to be submitted "automatically" to the league during the last minute of the round. If there are more than one qualifying game posted to the metaverse under the players MVL character than the game with the highest score/year ratio will be the game submitted to the league. If two or more games have identical score/year ratios then the submitted game shall be randomly selected from these games by the commissioner or vice commissioner whichever is not a memeber of the team in question. Note that players should make sure that any games that "appear" to match the current rounds criteria posted to the MV do indeed satisfy all the current rounds criteria. This can always be accomplished by simply waiting until your official has been made before posting a game to the MV that might otherwise be confused with the current MVL game.

In the case where no notice is given, and if other members of the team have other games that satisfy the round’s criteria that have already been submitted to the metaverse then either the Commissioner or Vice Commissioner may randomly select one of these games to count towards the teams base score. In this case the team should identify *all* such games that satisfy the round’s criteria for possible selection not simply the *best* such game.

If the non-submission is not pre-announced and the team has no “extra” qualifying games then the team gets credit only for the number of base scores properly submitted.

Note that a team of 5 players with two players that failed to submit a game would be in a similar situation as described above and the same rules apply. The same is true with 6 players and 3 non-submissions, etc. It is also possible for a team to be more than one submission short of the required total of 4 in which case the same rules can be applied to possibly allow the team to make up for more than one non-submission.

Finally these same rules apply in the case of an All Victories round but with an extra qualification. This extra requirement is that in an All Victories round each team is required to submit at least one game of each victory type. In this case the team may be required to use an “extra” game as described by the rules above that duplicates the victory type of an already submitted game. In this case for base scoring purposes that game would have to be considered a 1 point victory of the wrong type. Note that such a game could still receive individual and team bonus points based on the correct victory category.

Individual Bonus Points

In the case of a Single Victory round a single bonus point is granted for the 4 top scoring games and the 4 fastest games.

In the case of an All Victory round a single bonus point is given to the top score and the fastest game in each of the 4 different victory conditions.

The fastest games are determined by the number of years reported by the metaverse. Game speed ties are broken by score and score ties are broken by speed. Any games tied in both speed and score will be left unbroken and both players will receive the identical bonus.

Team Bonus Points

All team bonus points are based on the average of the team’s submitted games. Just as in the individual bonus point case only wins of the correct type are counted. The 1st place team receives 2 points and the 2nd place team receives 1 point in the following categories.

Team Score

Team Speed (speed of game reported by metaverse)

Team Submission (number of days into the round before game is submitted to the league)

Any teams tied in any team bonus category receive the same bonus. However, any fractional result is not subject to rounding and any tie must be exact.



MVL Voting Rules

1. Any MVL member can call for a vote among any number of competing proposals which must be seconded by two other MVL members to be considered official.

2. All votes will occur in the Galciv II Metaverse Leagues forum at the Core and notice must also be given in the current MVL Round thread.

3. All votes should run for a period of time specified in the OP of the voting thread. This period should be no shorter than 1 week or longer than 3 weeks. It's encouraged but not required that votes should be completed before the start of the next round of play if at all possible.

4. A valid vote requires participation by at least 50% of active MVL members. An abstention counts as participation. A proposal requires 60% or more of the cast ballots to be accepted. If less than 60% is achieved by any one proposal there will be a runoff between the two most popular options. The winner of the runoff will be the proposal that achieves a simple majority of votes cast with no quorum requirement.

5. Editing of your vote is allowed although any changes should be made in such a way as to make it obvious that a change has occured.

6. Once the time specified for the vote expires the thread will be locked to maintain an accurate record of the vote. The results of any vote are final and can only be changed by a subsequent official MVL vote.

Rules accepted by Consensus

From time to time minor issues may crop up that may not warrent the full attention of the League. In such cases a limited number of members may discuss the issue and come to some agreement. As long as no member of the league voices any objection to such an agreement and as long as such an agreement has been posted in a prominent thread (the current round thread or the MVL Rule thread) for a period of one week then that rule will be considered to be "official" by the league.

Besides any MVL member voicing an objection to the proposed rule, thereby invalidating the proposal, any member could also move to have a vote taken on the proposal which, as specified in our voting rules, requires a vote be taken as long as the motion is seconded by two other MVL members.



Last update Mar 28, 2008. Added Race Configuration Rule and Honor System Addendum

 


Comments (Page 23)
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on Mar 08, 2008
Yesternight I ran a suicidal testbed with proposed game settings for 7th round, edited my race to evil SuperBreeder Altarians, and made all four AIs "straw man" (korx AI, super trader, lowest settings, points for range, repair...). Ran the test for about one game year just sitting on my iconian HW. At the end of it NOT A SINGLE AI had even one ship with weapons, or a single trade freighter. I had normal to friendly relations with all of them.

That suicidal game was simply not suicidal


@Iztok...you lowered the AI settings and it kept you at Suicidal for the difficulty level? Usually changing the AI behavior to anything easier (other than Personality and Abilities) will lower the overall difficulty level (to at least Obscene).


Actually I feel that the above two quotes need to be resolved.

In other places Silver repeats the assertion that the in-game lowering of of the abilities of your AI opponents will automatically lower the reported difficulty and that the difficulty level that's actually reported should scale relatively the same as the normal difficulty selections.

If this is indeed the case then I think this issue goes away. As Iztok implies if a game is reported as Suicidal then the AI should play like Suicidal and the same for every level. Now I'm not asking for perfection between these two methods but there does need to be basic correspondence.

So the question is, was the test that Iztok run valid? I'm not questioning Iztok's judgement here, I'm fully confident that Iztok is fully aware of how a Suicidal AI should play and will make a reasonably accurate judgement of the AI's play. The only question I have is was the game actually submitted and if so was it reported as Suicidal? If the game was not submitted how was it determined that the game would have been reported as Suicidal?

However if Iztok's assertion is correct, that is the game would be reported as Suicidal but not play like Suicidal, *and* if Silver's assertion is correct, that the lowering of the AI's abilities *should* cause the reported difficulty to be lowered, then I feel that Silver's statement that this represents a bug that should be fixed is an accurate statement.

However it should be noted that my simple proposal for a rule covers this situation as well.

Every MVL player is honor bound to ensure that the effective difficulty of any game they submit is accurately represented by the games posted difficulty.


In this case if there is a bug that causes the lowering of AI abilities to not lower the reported difficulty then my proposed rule pretty much requires that functionality either not be used or only be used in such a way as to not seriously degrade AI performance. If this bug is fixed then there would be no issue and folks could use this to their hearts content.

Yes the rule is subjective so besides counting on the honor system this rule also counts on the common sense of the MVL player. But I don't think that's too big a burden to place on the league. Everyone playing the game is fully aware of how the AI should play at their level. No one doubts Iztok when he says "That suicidal game was simply not suicidal". He knows what suicidal plays like just like everyone else knows how the AI plays at their normal level. It's just simply *your* responsibility to ensure that any game you submit plays like it's supposed to play.
on Mar 08, 2008
Hi!
The only question I have is was the game actually submitted and if so was it reported as Suicidal? If the game was not submitted how was it determined that the game would have been reported as Suicidal?

At game creation, while picking AI opponents, there's visible game diifficulty level. When I've picked all 4 "straw men", it didn't change from suicidal, as it did, when Ai tried to manipulate intelligence if AI opponents by hand. However I used all their points (to the least useful ones, like range, loyality, repair, influence and just remaining one point in defenses), and set their personality and superability.

When I've been looking at in-game stats I can assure you they had suicidal bonuses: my econ bonus was 60%, I've had taxes at 80% with 24% approval on my HW, but the closest neighbour AI (encountered at turn 0) still produced about twice my money with 100% approval on their only planet the HW. Despite I've bought the lab on my 700% precursor library, and the second one lab over the 100% bonus tile, and 've run 100% research funding, I've been the last in produced research. Not by much, but still the last.

I could try to run the game to the end and submit it, but making each turn 350BC hole from just one planet, with being already 3000 BC in negative, makes that somewhat hard.

Every MVL player is honor bound to ensure that the effective difficulty of any game they submit is accurately represented by the games posted difficulty.

I'm really plesantly surprised by the spirit in MVL. Somehow I expected from players from USA to take every legal piece of advantage to ensure victory, to be the first for any costs necessary. Instead of that there's cameraderie, and just friendly rivalry and bickering, where opponet's good move causes applause from all onvolved sides! Obviously I'm too much under the impression hollywood's movie heros have made on me over time. So I'd like to thank all of you here on MVL to help me get rid of a stupid cultural cliche the media has imprinted in me!



BR, Iztok
on Mar 08, 2008
I'm really plesantly surprised by the spirit in MVL. Somehow I expected from players from USA to take every legal piece of advantage to ensure victory, to be the first for any costs necessary. Instead of that there's cameraderie, and just friendly rivalry and bickering, where opponet's good move causes applause from all onvolved sides! Obviously I'm too much under the impression hollywood's movie heros have made on me over time. So I'd like to thank all of you here on MVL to help me get rid of a stupid cultural cliche the media has imprinted in me!


We're pretty much international, actually. For example, I'm from Canada.

(Note to Americans: Canada is the country directly north of you -- teehee)
on Mar 08, 2008
I'd have to say i'm the furthest away from you guys. Australian here.

Interesting topic, might start something similar over on the ToE forums.

(Hin, hint)
on Mar 08, 2008
from my reply in the ToE League Tavern

from his latest post in the MVL thread, he sounds like he just made a 'normal' custom race with Korx personality and Super Trader. He doesn't sound like he changed the Extra Abilities, Aggression, Economic, or DAs CPU Intensive Algorithm Sliders- those greatly affect how the AI behaves, and I will stress greatly.

His 'nomal' race, which is basically the Korx with slightly different bonuses, should have played competitively against him on Suicidal.

Now...there are some issues at hand though in this test. Iztok is a superb player, so while he should definitely know when the AI behavior is "off", he is also much more capable of playing against the AI. A straw dog opponent would be below his normal playing level, even at Suicidal. Thus where your proposed rule comes into play.

Its also possible that he got the fluke cntrl-n (drooling AI), maybe even on the first load of the game, I'm not sure.

I will say that in my experiene, that AI on the highest difficulty levels have still been at least competitive.

Without playing Iztok's game myself I can't really say for sure one way or another, but it does sound more like a fluke than the normal behavior.
on Mar 08, 2008
Note to Americans: Canada is the country directly north of you -- teehee)


We know where the 51st state is .

on Mar 08, 2008
Hey Deth havent you heard, we bought Florida  
on Mar 08, 2008
Montreal is only 1.5 hours away from where I live in VT....which is why I vehemently support the building of walls around our borders to keep out people like PlayJeff!    

Seriously, thanks Iztok for your comments about the league, and I'm glad us Americans have surpassed your dubius expectations. There hasnt been a time in my memory when the reputation of the US to the rest of the world has been worse. In the upcoming US election it looks as though we'll get a president who actually has a brain this time, so maybe that will help at least a little bit.

edit: This is the kind of thing that I'm talking about: Today Bush used his veto (which he has used less than any other president I think. so this was apaprently very important to him), to ensure that the CIA can still torture terrorism suspects. Cant wait till that mother-frakker is out of office!!   

Kzinti empire2.JPG Sentient species taste better...
on Mar 08, 2008
At game creation, while picking AI opponents, there's visible game diifficulty level. When I've picked all 4 "straw men", it didn't change from suicidal, as it did, when Ai tried to manipulate intelligence if AI opponents by hand. However I used all their points (to the least useful ones, like range, loyality, repair, influence and just remaining one point in defenses), and set their personality and superability

Yeah, I assumed that it's doubtfull but I had to ask. Like I've said I've not played DA so don't know what indication you get when doing this. We should make a point of letting Cari know that the difficulty levels can be circumvented in this way.

I could try to run the game to the end and submit it, but making each turn 350BC hole from just one planet, with being already 3000 BC in negative, makes that somewhat hard.

No, this isn't worth the effort, I'm convinced.

I'm really plesantly surprised by the spirit in MVL. Somehow I expected from players from USA to take every legal piece of advantage to ensure victory, to be the first for any costs necessary.

Well thanks, but you're first impression might have been closer to the truth if the game were played for money, but since it is in the end a single player game you continually have to remind yourself precisely who it is that you would be cheating.

But the integrity of the difficulty levels are very important. For someone to cheat them demeans not only their game but everyone else's game as well and that benefits no one.

To kind of echo your surprise about the integrity of the metaverse in general many people could have used the ctrl-n issue to post cakewalk wins as suicidal and I really never saw any evidence that anyone did and even when it first became known people were very forthcoming about the problem and I truly believe no one of any significance ever used it.

I think this issue is a little more subtle but I have confidence that people aren't interested in the "cheap" win that this could allow. I would suspect that if anyone actually used this they would quickly lose interest in the game.

Also I think this thread has been very effective in publicizing this issue although like I said we should bring this up as a concern for general metaverse usage as well.
on Mar 08, 2008
In the upcoming US election it looks as though we'll get a president who actually has a brain this time, so maybe that will help at least a little bit.

Hehe, a novel concept, a president with a 3 digit IQ I knew we were in trouble the first time I heard him say, "nuclear," but no more president digs or we'll end up trashing this thread.

on Mar 08, 2008
Wow, that only took about an hour and a half to catch up on the subject. Guess I should check out this thread more often. Mumble, sometimes less is more  

I like what you have come up with, seems to sum things up nicely while not really admitting that there isn't any other way of doing it.

BTW, I think custom opponents don't really make that much of a difference at the highest difficulties. I've played against custom races(albeit, I did not pick out their abilities), and they have put up a more challenging fight than the Iconians, and even the Korx. Perhaps at lower levels, they might be more of a difference. IMHO, between the two, "straw dogs" make more of a difference at Crippling and lower, while ARC makes more difference at Suicidal. Even using both, I'm sure I'd still lose more Suicidal games than win.
on Mar 08, 2008
Mumble, sometimes less is more

Whatever do you mean?

That it only took ten thousand sentances to come up with one sentance that made sense?
on Mar 09, 2008
Mumble, sometimes less is moreWhatever do you mean?That it only took ten thousand sentances to come up with one sentance that made sense?


I take offense to that  
on Mar 11, 2008
It seems that the discussion about ARC and straw dog opponents has settled down a bit.

It also seems that most response has been in favor of my proposed rule addition to deal with such things. To date the closest I've heard to an objection is that the rule is a bit subjective and I don't really think that was meant an objection it was more an observation of fact that it leaves the interpretation up to the player.

Anyway I do believe that this is a simple statement consistent with the spirit of the MVL and I do believe it addresses the essence of the concerns expressed by most MVL members.

Therefore I would like to propose that this rule be accepted by the MVL by the "default approval" process and therefore I'm posting this here as well as the Round 7 thread.

If anyone objects to this rule or feels that we need something stronger then please make your objections known before one week from the time of this post.

Anyway here is the statement of the rule for you to consider.

Every MVL player is honor bound to ensure that the effective difficulty of any game they submit is accurately represented by the games posted difficulty.
on Mar 11, 2008
I'm happy with this, but is the person or persons who had some reservations about ARC's pleased with the outcome? Could they post and let their thoughts be known or at least pm Mumble so as to let us know how you feel?
Cheers.
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